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Fixed in 2019.2

Votes

1

Found in

2017.4.0f1

2017.4.16f1

Issue ID

1118840

Regression

No

[Audio] __audio_mainthread_check_internal() crashes when trying to load corrupted AudioClips

Audio

-

To reproduce:

1. Download attached project “CorruptAudioAssets.zip" and open in Unity
2. Change Platform to iOS, Android or UWP
3. Delete everything in StreamingAssets folder
4. Press CORRUPT ALL AUDIOCLIPS > Corrupt File ID
5. Select piano.wav file
6. Press CORRUPT ALL AUDIOCLIPS > DOWIT!
7. Observe that You got messages in Console such as "Reimported Asset: Assets/piano.wav"
8. Click on piano.wav asset and You will get Error in Console:
Error: Cannot create FMOD::Sound instance for resource library/metadata/b9/b9c5ad3eca0bd478f8181be62f142186.resource, (Unsupported file or audio format. )
9. Press Build > AssetBundles
10. Build & Run for selected Platform

Expected results: After Splash Screen you will see spinning Cube
Actual results: After Splash Screen Built Project crashes

Notes:
- This issue appears on iOS, UWP, and Android - Mono and IL2CP
- For some reason, this issue does not appear on Windows and macOS Standalone - Mono and IL2CPP
- Stack traces from iOS and UWP are shared in Comments Section

Tested with:
- iPhone 7 Plus, iOS: 12.0 - Reproduced
- iPhone X, iOS: 11.3.1 - Reproduced
- VLNQA00216, Razer Phone 2 (Phone 2), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630 - Reproduced

Reproduced on 2017.4.0f1, 2017.4.19f1, 2018.2.20f1, 2018.3.3f1, 2019.1.0b1 and 2019.2.0a3

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