Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a1
2018.3.3f1
2019.1.0a1
2019.2.0a1
Issue ID
1120471
Regression
No
Tile in a Prefab's Tilemap changes its Sprite when saving a scene with a Prefab's broken Tilemap Collider
How to reproduce:
1. Open the attached project named "Case_1120471"
2. Change the Sprite of the "Diamond" Tile to the "Circle" Sprite
3. Save the scene
4. Double click to open the "Grid" Prefab
Expected result: Tilemap's Tile has the "Circle" Sprite
Actual result: Tilemap's Tile has the "Diamond" Sprite
Reproducible with - 2018.3.3f1, 2019.1.0b1, 2019.2.0a3
Could not test with - 2017.4
Workaround: User must manually re-enable Tilemap Collider before saving the scene to avoid the issue
Notes:
Changing the Sprite of the Tile breaks the "Grid" Prefab's Tilemap Collider
The breaking of Tilemap Collider is described in the Case 1113092. The issue could be related to that bug.
2017.4 version does not have the new Prefab workflow
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment