Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a1
2018.3.3f1
2019.1.0a1
2019.2.0a1
Issue ID
1120471
Regression
No
Tile in a Prefab's Tilemap changes its Sprite when saving a scene with a Prefab's broken Tilemap Collider
How to reproduce:
1. Open the attached project named "Case_1120471"
2. Change the Sprite of the "Diamond" Tile to the "Circle" Sprite
3. Save the scene
4. Double click to open the "Grid" Prefab
Expected result: Tilemap's Tile has the "Circle" Sprite
Actual result: Tilemap's Tile has the "Diamond" Sprite
Reproducible with - 2018.3.3f1, 2019.1.0b1, 2019.2.0a3
Could not test with - 2017.4
Workaround: User must manually re-enable Tilemap Collider before saving the scene to avoid the issue
Notes:
Changing the Sprite of the Tile breaks the "Grid" Prefab's Tilemap Collider
The breaking of Tilemap Collider is described in the Case 1113092. The issue could be related to that bug.
2017.4 version does not have the new Prefab workflow
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment