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[DXR] Black artifacts appear on metallic surfaces when Screen Space Refl...
How to reproduce: 1. Download and open the attached project named "hdrp10_issues" 2. Open the SampleScene 3. Observe one of the car ... Read more
[HDRP+URP] Camera preview and scene view rendering randomly breaks
Steps to repro: 1. open a project attached that has both HDRP and URP pipeline assets 2. project also has a scene that switches to t... Read more
Reordering reference arrays crashes Editor
How to reproduce: 1. Open the attached project and go to the "SampleScene" 2. Select the "Object with Reference Array" in the Hierar... Read more
[GPU PLM] GPU lightmapper attempts to use OpenCL 1.1 devices, min spec i...
Reported by Andrew Spiering via Slack: So in doing some validation on AMD for Linux, we are running into some errors on trunk, they ... Read more
ScriptReference/SystemInfo-minConstantBufferOffsetAlignment.html :
The SystemInfo.minConstantBufferOffsetAlignment property is declared to have a bool value while in fact it needs to have an int valu... Read more
Crash on MeshRenderer::DispatchUpdate when assigning a Game Object to a ...
Reproduction steps: 1. Open user's attached project 2. Open scene "SampleScene" 3. In the Hierarchy, select the "Cube" Game Object 4... Read more
[Platforms] Build Configuration ignores Auto Load Scene option and does ...
How to reproduce: 1. Open user-submitted project (AutoLoadScene.zip) 2. Select either the WindowsClassicBuildConfiguration or the ma... Read more
[XR Interaction Toolkit] BC Curve is a static when tilting the controlle...
Reproduction steps: 1. Open attached project ("1245614Repro.zip") 2. Open "SampleScene" scene 3. Enter Play mode 4. Move and tilt co... Read more
ScriptableObject loses script reference when opening project
Reproduction steps: 1. Open attached project "PerceptionProject" in "Perception.zip" 2. In Project window, select "IdLabelConfig" as... Read more
SRP Batcher compatibility randomly changes after shader is reimported
How to reproduce: 1. Open the attached project 2. Select the "MicroSplat" shader in the MicorSplatData folder and observe that it is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box