Search Issue Tracker
iOS build size is increased in 5.2.3 compared to 5.2.1
1. Open attached project 2. Build to iOS IL2CPP 3. Archive via XCode and check ipa binary size 5.2.1f1: armv7 __TEXT 28835840 ... Read more
Reflection Probes Rendering Phantom Planes/Noise/Appearing Purple in Vie...
Info ==== Version 5.3.0f3 (fdc0acad47d2) Tue, 01 Dec 2015 19:16:49 GMT Branch: 5.3/release Repro ===== Open attached test project... Read more
[iOS] Camera takes wrong buffer rect in Metal API renderer, resulting in...
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note how the background character is not properly displayed i... Read more
WebGL errors in concole on opening PlayerSettings in inspector
- Outside the editor, create an empty project folder e.g. "Test", create "Assets" folder in it. - Add a .cs script which will fail t... Read more
[VR] showDeviceView is not being cached
2. How we can reproduce it using the example you attached 1) download the project 2) ensure VR etc. 3) enter playmode 4) press 'S' t... Read more
[D3D9] Crash in VertexBufferD3D9::GetD3DVB if Windows security dialog po...
Steps to reproduce: 1. Have any executable which would require Windows 'User Account Control' security dialog to pop up on launch (... Read more
Do not create a shortcut of a folder inside itself in Unity
1. Select a folder in the project window. 2. Hold ALT and drag the folder onto itself. 3. Observe that the folder has been copied re... Read more
[UWP] Touch keyboard issues
In tablet mode, once you close touch screen keyboard with X button on right top corner, you will not be able to re-open it again, ev... Read more
Default integer values is 0 in arrays of serializable classes even if in...
To reproduce: 1. Open attached project 2. Open "Main" scene 3. Select "SerializedDefaultsTest" game object in the Hierarchy 4. In th... Read more
Disappeared watermark from development build
Steps to reproduce: 1. Create new empty Unity project. 2. Build and Run standalone development build. 3. Press play. 4. Notice righ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL