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[Vulkan] Player crashes on fullscreen Intel(R) HD Graphics 520
Reproduction steps:1. Open any project2. Enable Vulkan API3. Build & run with -force-vulkan enabled4. Player will crash on start... Read more
[SteamVR] Two cameras in VR mode spam console w/ "Assertion failed on ex...
Steps to reproduce:1) In an empty scene create two cameras2) Set one to render Left eye, other - Right3) Make sure VR mode is on4) P... Read more
(Regression) Particle System having Dark Skin in Unity Personal
Reproduction steps:I opened repo project at my home machine which is having Personal license-> So Personal skin is used. But Part... Read more
[Game View] Zooming scroll bar on GameView disappears after Play
Steps:1. Open new scene2. In game view, zoom the game view by either dragging the slider or mouse wheel3. When game view is zoomed, ... Read more
Unity does not clean up lost link SpriteRenderer object
Steps:1. Open BUG01 scene in Repo project2. In Scene View you can see a white sprite object, but hierarchy is empty-> If a camera... Read more
Object with Fade shader leaves render artifact on object with Opaque sha...
To reproduce:1.Open attached project "artifact"2.Select Main Camera from the hierarchy3.Move the main camera to the left Expected re... Read more
[RuntimeUpgrade] Editor crashes/freezes on trying to open project set ba...
-e: see title--workaround: delete Library\ScriptAssemblies--Windows: crash--OSX: Unity process gets stuck "processing" something for... Read more
[Animation] RuntimeAnimatorController becomes not valid when instantiate...
To reproduce:1) Open attached project "AnimatorControllerBundle.zip".2) Rebuild bundles using `Test/Build Bundles` in menu bar.3) Op... Read more
AudioClip in Audio Source component plays only the first selected audio ...
When Auto Play is enabled on audio clip in Preview section of the Inspector window and choosing an AudioClip through the "Object pic... Read more
Cube with large mass starts bouncing uncontrollably with PCM enabled
How to reproduce: 1. Open a new project2. Import attached package3. Go to Edit/Project Settings/Time4. Set the FixedTimeStep to 0.00... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used