Search Issue Tracker
[OSX] Artifacts after additively loading the scene when using Metal API
Steps to repro: 1. Open the attached project and 'Boot' scene on Mac machine with Metal API; 2. Enter Play mode; 3. In the Game view... Read more
Profile Analyzer generates compiler warnings on 2018.4
Version 1.0.2 of Profile Analyzer generates a CS0414 warning in Unity 2018.2.24f1 regarding field ProfilerWindowInterface.s_UseRawIt... Read more
[Reflect] Standalone build fails with package errors if Unity Reflect is...
Standalone build fails with Package errors when Unity Reflect package and projects are imported. Build fails even when Unity Reflect... Read more
Crash on AssetDatabaseBindings::ExportPackage when trying to export a .u...
Reproduction steps: 1. Open the project attached by the user 2. Select "HandMR" -> "Develop" -> "Export iOS assets" from menu bar R... Read more
[Reflect][iOS] Package compilation errors are thrown on installing Unity...
Package compilation errors are thrown on installing Unity Reflect on Mac if iOS support is not installed. Refer the attached screens... Read more
Unity crash when upgrading 2019.3 project to 2020.x caused by Generics
This crash was caused by a stack overflow trying to generate serialize commands for a generic instance containing a field of the gen... Read more
Editor crashes on opening folder in Project Browser when Cache Server is...
How to reproduce: 1. Create a new project 2. Go to Unity=>Preferences and enable Cache Server 3. In Project Browser open any folder ... Read more
[Reflect] Letters in Project Organization name in Reflect dashboard gets...
Letters in Project Organization name in Reflect dashboard gets trimmed from middle if it has more than 15 characters. Project Organi... Read more
Panel of Canvas with Screen Space - Camera Render Mode alpha is set to 2...
How to reproduce: 1. Open user's attached "OpacityIssuce" project 2. Open the "Sample" Scene 3. Open the Build Settings (File->Build... Read more
[Critical] Editor crashes when #line directive is misplaced outside shad...
How to reproduce: 1. Create a new 3D template project 2. Create a new Standard Surface Shader and open it 3. Add "#line 0" directive... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode