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[WebGL/IL2CPP] upgrading 5.6 project to .NET 4.6 results in build failur...
-e: see title--workaround: delete Library folder and rebuild (doesn't always work it seems) -repro:--create empty project in 5.6--ma... Read more
NullReferenceException when editor window is maximized and EditorApplica...
To reproduce:1. Open project2. Maximize editor window3. In menu choose: Window\MyWindow4. Dock in custom window5. Press 'DOCK, MAXIM... Read more
Particle second and younger sub emitters are not simulated in preview an...
Reproduction steps:1. Open project attached(New Unity Project 47.zip)2. Open scene ("case_900274-bugreport_particle_2nd_subemitter_n... Read more
Cannot paint a material on a terrain
Steps to reproduce : - create a terrain- go to Paint the terrain texture- assign a texture- assign a second texture- try to paint us... Read more
Calling Camera.Render() crashes the editor
Calling Camera.Render() crashes the editor when camera is at a certain angle. To reproduce: 1. Open project.2. Open scene "Level001"... Read more
[UX] NetworkAnimator requires redundant reference to Animator
NetworkAnimator requires Animator Component to be present on GO, but also user has to manually add the Animator component to Network... Read more
[AmbisonicAudioSources]DllNotFoundException when playing scene from GVR ...
To reproduce:1. Open attached project2. Play AmbisonicDecoderTest scene3. Observe exception in console DllNotFoundException: audiopl... Read more
[Terrain] Removing last texture results in IndexOutOfRange exception
Removing last texture results in IndexOutOfRange exception 2. How we can reproduce it using the example you attached 1) Open attache... Read more
[Cloth] When an object is small (less than 1 in scale), cloth preview ve...
Steps to repro: 1. Open attached project2. Open scene3. select the plane object4. in the inspector, edit the cloth constraints under... Read more
[Cloth] Disabling a cloth component and entering play mode produces an O...
Steps 1. Open project & scene2. select plane, disable cloth component3. press play, observe out of range errors.4. stop playing ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used