Search Issue Tracker
Number of realtime lightmaps is not shown in the lighting window
Steps to reproduce: Open the attached project ([^HDRP-LightingBug01.zip]); Open the OutdoorsScene; Navigate to the Lighting window (... Read more
Enabling Per Axis Control for HDRP reflection probes sets all Blend Dist...
Steps to reproduce: Open the attached project ([^HDRP-LightingBug01.zip]); Open the OutdoorsScene; Select the existing Reflection Pr... Read more
UI Toolkit Debugger will not change the units of measurement to px when ...
Reproduction steps:1. Open the attached project “UIDebuggerBug“2. Open the Package Manager (Window>Package Manager)3. Select the ... Read more
Error message is too generic when falling back to CPULM when not meeting...
Have a below minspec card Try to bake with GPULM Fallback doesn't say why We should probably get rid of "filtering device for lightm... Read more
[TextMeshPro][Android] FontAssets created with TMP_FontAsset.CreateFontA...
Reproduction steps:1. Open the attached project "ReproProj"2. Build and run on an Android device3. Observe Player Expected result: T... Read more
Question mark UI button stays selected after clicking
Repo steps: Open unity scene (HDRP) Right click project window > Create > Visual Effects > Visual Effect Graph Create a gra... Read more
Amazon Luna controller not supported by Input System
The issue is not reproducible due to not having the hardware at hand. Read more
[iOS] App freezes when collecting garbage and creating IL2CPP generic me...
How to reproduce:1. Build And Run the user’s attached “Deadlock.zip” project on an iOS device2. Observe the app Expected result: No ... Read more
Child object destruction is delayed when setting the parent during the s...
How to reproduce:1. Open the user’s attached “TestDetachAndDestroy.zip” project2. Enter Play Mode and exit Play Mode or press the “L... Read more
Skinned Mesh Renderer bounds are not updated when moving bones
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/OutdoorsScene.unity” Scene3. In the Hierarchy Window sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor