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[VR][Asymmetric Frustum] Objects rendered through script are not offset ...
Steps to reproduce:1. Download and open the attached project on an HTC Vive connected machine2. Enter Play mode - this is fine3. Exi... Read more
[GearVR] Leaving headset in standby mode causes screen to freeze
Steps to reproduce: 1. Create new project and make GearVR build2. Take headset off3. wait ~10 seconds and put headset back on4. Noti... Read more
Edit mode registers one mouse click, built project registers double click
Game is running fine in the editor, but after building the game, script acts differently than in editor. Steps to reproduce:1.Open a... Read more
Wrong Image placement when re-enabling prefab and its Canvas and Canvas ...
To reproduce:1. Open project2. Play 'canvas-bug-test' scene3. Re-enable 'Root' game object4. Re-enable Canvas in 'Window1' game obje... Read more
[Bug reporter] Clicking Type or Path buttons in "Attached Files" starts ...
Steps to reproduce:1. Open Bug Reporter2. In Attached files section click "Type" or "Path" ~20 times Actual: After ~20 clicks, only ... Read more
Wrong text color for 'No frame data available' message in Profiler
To reproduce: 1. Open any project2. Open Profiler3. Select 'CPU Usage' and clear Profiler console Expected: white colored textActual... Read more
Value selection keys get stuck when they are moved to the same time value
Reproduction steps:1. Create new project.2. Create new Gameobject.3. Add Audio source.4. Create new key on Reverb Zone Mix.5. Move i... Read more
Last frame has slightly lower change to appear in Texture Sheet Animation
Reproduction steps:1. Create new project.2. Create particle system.3. Enable texture sheet animation.4. Set X and Y tile parameters ... Read more
[Regression] Unable to find OVRPlugin thrown in logcat even when plugin ...
How to reproduce:1. Open user attached project2. Add device's osig3. Build on device with Oculus support Expected result: App launch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used