Search Issue Tracker
[iOS] Application not paused when Game Center overlay screens from Socia...
To Reproduce: 1. Build and run the attached project attached ("tvOS_functional_test_RAT") on iOS. 2. Click 'Authenticate' button to... Read more
NetworkLobbyPlayer does not sync initial Ready state for clients
How to reproduce: 1. Open attached project 2. Open scene MainScene.unity 3. Build to Standalone and run 4. Play the scene in the Ed... Read more
[IL2CPP] System.Array.Sort<uint> returns incorrectly sorted array
To reproduce: 1. Open attached project 2. Open "Main" scene 3. Play the scene in the Editor 4. Set build platform to iOS 5. In the P... Read more
Nearly empty project takes 50+mb installed on iOS
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. On the device go to the menu Settings -> General -> Usage 4. ... Read more
Links to target support installers in Build Settings are incorrect
Links to target support installers in Build Settings are incorrect How we can reproduce it using the example you attached 1. Open ... Read more
[CommandBuffer] _UnityWhite texture is assigned instead of the passed on...
Reproduction steps: 1. Open attached project. 2. Open and play "Test" scene. 3. Notice that the skybox in the game view is not visib... Read more
Editor just crashed on opening tabs in Connect window
Can't reproduce this and got this only once for now. 1 Basic Networking(Multiplayer) project was opened in Editor 2 I built Standa... Read more
[iOS][Android] Standard shader with emission produces dark artifacts on ...
1. Open attached project 2. Build to iOS 3. Artifacts will appear on object Note: Look at image attached by user(upper object how i... Read more
[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL ...
Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy ver... Read more
[iOS][Mono] XML deserialisation for uLong returns the wrong value with M...
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that in the console two values are printed: one is the i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls