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0
votes
Fixed

[iOS] Application not paused when Game Center overlay screens from Socia...

iOS

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Feb 04, 2016

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Version/s: 5.3.2p2

To Reproduce: 1. Build and run the attached project attached ("tvOS_functional_test_RAT") on iOS. 2. Click 'Authenticate' button to... Read more

3
votes
Won't Fix

NetworkLobbyPlayer does not sync initial Ready state for clients

Networking

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Feb 14, 2016

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Version/s: 5.3.2f1

How to reproduce: 1. Open attached project 2. Open scene MainScene.unity 3. Build to Standalone and run 4. Play the scene in the Ed... Read more

1
votes
Fixed

[IL2CPP] System.Array.Sort<uint> returns incorrectly sorted array

IL2CPP

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Feb 25, 2016

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Version/s: 5.3.2p4

To reproduce: 1. Open attached project 2. Open "Main" scene 3. Play the scene in the Editor 4. Set build platform to iOS 5. In the P... Read more

0
votes
Won't Fix

Nearly empty project takes 50+mb installed on iOS

iOS

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Feb 25, 2016

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Version/s: 5.3.3p1

How to reproduce: 1. Open attached project 2. Build to iOS and run 3. On the device go to the menu Settings -> General -> Usage 4. ... Read more

0
votes
Fixed

Links to target support installers in Build Settings are incorrect

Editor - Other

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Feb 26, 2016

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Version/s: 5.4.0b8

Links to target support installers in Build Settings are incorrect How we can reproduce it using the example you attached 1. Open ... Read more

0
votes
Fixed

[CommandBuffer] _UnityWhite texture is assigned instead of the passed on...

Graphics - General

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Feb 26, 2016

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Version/s: 5.4.0b6

Reproduction steps: 1. Open attached project. 2. Open and play "Test" scene. 3. Notice that the skybox in the game view is not visib... Read more

0
votes
Duplicate

Editor just crashed on opening tabs in Connect window

Collab

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Feb 26, 2016

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Version/s: 5.4.0b8

Can't reproduce this and got this only once for now. 1 Basic Networking(Multiplayer) project was opened in Editor 2 I built Standa... Read more

0
votes
Fixed

[iOS][Android] Standard shader with emission produces dark artifacts on ...

Global Illumination

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Dec 15, 2015

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Version/s: 5.3.0f4

1. Open attached project 2. Build to iOS 3. Artifacts will appear on object Note: Look at image attached by user(upper object how i... Read more

0
votes
Fixed

[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL ...

OpenGL

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Feb 26, 2016

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Version/s: 5.3.2p1

Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy ver... Read more

0
votes
Fixed

[iOS][Mono] XML deserialisation for uLong returns the wrong value with M...

iOS

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Feb 26, 2016

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Version/s: 5.3.3p1

How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that in the console two values are printed: one is the i... Read more

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