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Mono AOT JIT exceptions are hard to interpret
Sometimes mono aot does not compile properly and jit exceptions like this are produced. ExecutionEngineException: Attempting to JIT... Read more
[Shaders] Blur Optimized does not work on device
To reproduce: 1. Open attached project 2. Open "BlurError" scene 3. Play scene in the editor 4. Build to iPhone 6 plus device Actua... Read more
Corrupted prefab makes Unity crash on import
Reproduction steps: 1. Open the attached project 2. Crash Note: launching same project for the second time does not crash Unity. R... Read more
Demo scene of package "Tiles of War" rendered incorrectly
- Open an empty project - Import Standard Assets - Import a package from Asset Store "Tiles of War" by Voxel Frog - Open Demo scene ... Read more
Game View needs an extra redraw when existing play mode
- Open scene Startup in the attached project: Notice a black GameView saying "No Cameras Rendering" - Press Play in the Editor and l... Read more
[VR] Crash when toggling on VRSettings.enabled after settings is false w...
Using a simple test scene with just a few primitives, the following sequence of actions either crash the Unity Editor or leave the R... Read more
Crash in Unity::GameObject::IsActive after clicking play button
To reproduce: 1. Open attached project 2. Keep playing/stopping scene until editor crashes (usually crashes after 1 minute of play ... Read more
SpeedTreeWindAsset class will be stripped even if it is preserved
To reproduce: 1. Build and Run attached project 2. Notice following error in console: "Could not produce class with ID 228. Thi... Read more
NullReferenceException on script attached to a gameobject which is enabl...
How to reproduce: 1. Open the attached project 2. Open and Play Home-Scene scene 3. Press Tab to call the Panels 4. Left mouse click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls