Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a6
Issue ID
1086243
Regression
Yes
Query performance significantly dropped
How to reproduce:
1. Open attached project (BoxCastPerf.zip)
2. Open scene Scenes/SampleScene.unity
3. Open the Profiler window and switch to Timeline view
4. Play the scene
- Note that the BoxCastNonAlloc takes a really long time (2 - 4ms), a couple orders of magnitude longer than previous versions
- The exact same scene opened in an earlier version does not have this issue (the time then is 0.01ms or less)
- Reproduced with 2018.3.0a6 (33e5def6e55f)
- Not reproducible with 2018.3.0a5 (20706b925e3c)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
Peter77
Oct 03, 2018 14:21
Related forum thread:
https://forum.unity.com/threads/case-1086243-physics-query-performance-vs-2018-2.563626/