Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a6
Issue ID
1086243
Regression
Yes
Query performance significantly dropped
How to reproduce:
1. Open attached project (BoxCastPerf.zip)
2. Open scene Scenes/SampleScene.unity
3. Open the Profiler window and switch to Timeline view
4. Play the scene
- Note that the BoxCastNonAlloc takes a really long time (2 - 4ms), a couple orders of magnitude longer than previous versions
- The exact same scene opened in an earlier version does not have this issue (the time then is 0.01ms or less)
- Reproduced with 2018.3.0a6 (33e5def6e55f)
- Not reproducible with 2018.3.0a5 (20706b925e3c)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Peter77
Oct 03, 2018 14:21
Related forum thread:
https://forum.unity.com/threads/case-1086243-physics-query-performance-vs-2018-2.563626/