Search Issue Tracker
[Entities] Memory leak when spawning entities
Steps to reproduce:1. Open the attached “EntityGraphicsBug” project2. Open the “SampleScene” scene3. Enter Play Mode4. Press “1” on ... Read more
Crash on MonoScriptInfoScraper::GetAssemblyScrapedMonoScripts when openi...
Reproduction steps:1. Open the attached Project “OpenCrash” Expected result: The project opensActual result: Editor crashes Reproduc... Read more
MinAttribute doesn't work with "uint" variable type
How to reproduce:1. Open the user-attached project “Bug Test”2. Select the Asset “New Test Object” in the Project window3. Observe t... Read more
Video has a delay, random freezing, and speeding up when using VideoPlayer
How to reproduce:1. Open the user’s attached “U.zip” project2. In the menu go to MVS > VideoSynchronizer3. In the input field wri... Read more
HDRP Material Color changes in the Material preview when hovering the cu...
How to reproduce:1. Open the "PreviewIssueProject" project2. Open the "Scene" in the "Assets/Test"3. Select the "GreenMaterial" Mate... Read more
A moving collider changes the position of articulation bodies when they ...
Reproduction steps:1. Open the attached “AB Test” project2. Open “SampleScene”3. Enter Play mode4. Observe the yellow text Expected ... Read more
[M1] GameObjects are not visible in Scene View when using 2D URP template
Reproduction steps:1. Create a new 2D (URP) project2. Create a 2D sprite GameObject in the scene3. Observe the Scene View Expected r... Read more
PlayableGraph.Play returns the Time.maximumDeltaTime for the first frame
How to reproduce:1. Open the user-attached project “Bug - PlayableGraph Unpause in Edit Mode”2. Open the scene “SampleScene”3. Selec... Read more
Search doesn't understand wildcards in the Console window
How to reproduce:1. Open the attached project “IN-32578.zip“2. Open the Build Settings (Edit > Build Settings…)3. Build4. Open th... Read more
System.IndexOutOfRangeExceptionwhen when creating a Pcg64f structure
Reproduction steps:1. Open the “burst-error” Project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS