Search Issue Tracker
[Undo] “Transform is used before Awake” error appears when accessing Gam...
How to reproduce:1. Open the user’s attached “Bug.zip” project2. In the Hierarchy window select “Cube” GameObject3. Duplicate “Cube”... Read more
Metal shader error when using a StructuredBuffer
How to reproduce:1. Download and open the attached project2. Open "test scene" scene3. Observe the console window Expected outcome: ... Read more
ScriptableObject causes stack overflow when using generics
How to reproduce:1. Open the "ScriptableObjectOverflow" project2. Navigate to the Project window (Window > Panels > Project)3.... Read more
DynamicBuffer's AsArray() returns an invalidated array when there are no...
Reproduction steps: 1. Open user attached “repro-project”2. Enter Play mode3. Observe Console Expected result: No errors in the Cons... Read more
[Addressables] Synchronous loading of remote AssetBundles and RequestTim...
How to reproduce:1. Download and open the attached project2. In the Addressables Groups window, go to "Build" > "New Build" > ... Read more
Scene window isn't rendered when Camera GameObject is selected
Reproduction steps:1. Open the attached “repro-project“ project2. Open the “C1L4” scene3. Select the “MainCamera” GameObject4. Obser... Read more
Crash on Transform::CheckStructure when manually opening a scene
Reproduction steps:1. Open the attached “repro-project“2. Open the Assets/Scenes/LivingRoom.unity scene3. Observe the crash Reproduc... Read more
[iOS] XR Reference Image Library fails to properly load when loaded thro...
How to reproduce:1. Open the attached Project "AddressablesXR"2. Change the Target Platform to iOS2. Open the Addressables Groups Wi... Read more
Editor doesn't remember previous window size when opening new projects
Reproduction steps:1. Create a new project2. Maximize the Editor window3. Reset the Editor Layout and close the project4. Create ano... Read more
Shadows are not rendered on the transparent material when the "Deferred"...
How to reproduce:1. Open the project “IN_34814”2. Change “Rendering Path” to “Deferred” in “Assets/Settings/URP-HighFidelity-Rendere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS