Search Issue Tracker
Third Party Issue
Third Party Issue in 6000.1.X
Votes
0
Found in
2021.3.46f1
2022.3.53f1
6000.0.28f1
6000.1.0a5
Issue ID
UUM-87545
Regression
No
Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Steps to reproduce:
1. Create a new project with the default template
2. Set Scripting Backend to IL2CPP in the Player Settings
3. Build the Project (File -> Build Settings -> Build)
4. Observe the Console after the build process is complete
Actual results: No Errors or Warnings are being thrown
Expected results: Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors
Reproducible with versions: 2021.1.0a1, 2021.3.46f1, 2022.3.53f1, 6000.0.28f1, 6000.1.0a5
Tested on (OS): macOS Sonoma 14.7 (M1)
Notes:
- Not reproducible with macOS Sequoia 15 (Intel)
- Not reproducible on a different macOS Sonoma 14.7 (M1) machine
- Full error:
{code:java}
Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:
In file included from Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gqhcy/pdbb59msyz6u0.lump.cpp:2:
In file included from /Applications/Unity/Hub/Editor/2022.3.53f1/Unity.app/Contents/il2cpp/libil2cpp/gc/BoehmGC.cpp:8:
[1m/Applications/Unity/Hub/Editor/2022.3.53f1/Unity.app/Contents/il2cpp/libil2cpp/gc/WriteBarrier.h:3:10: [Om[0;1;31mfatal error: [Om[1m'type_traits' file not found[0m
3 | #include <type_traits> [0m
| [0:1;32m ^~~~~~~~~~~~~
[0ml error generated.
return GC_NO_DESCRIPTOR;
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:203) {code}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note:
Reinstalling XCode resolves this issue.
Resolution Note (6000.1.X):
Reinstalling XCode resolves this issue.