Search Issue Tracker
Won't Fix
Votes
1
Found in
5.3.2p3
Issue ID
771396
Regression
No
Profiler shows that texture uses twice the amount of memory
To reproduce:
1. Open the attached project
2. Load the "test" scene
3. Hit play
4. Open Profiler window
5. In the Profiler window, select "Memory"
6. Change mode from "Simple" to "Detailed"
7. Click "Take Sample: Editor"
8. Expand "Scene Memory" -> "Texture2D"
Actual result: the texture is using 32 MB of memory. Double clicking it will select the game object and the preview window shows 16 MB (see screenshot)
Expected result: Numbers in the Profiler and the Preview window should be the same
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment