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[VR][Android] AndroidManifest.xml is not created when built with XR Mana...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the File > Build Settings window3. Switch to the Android Platf... Read more
[OpenGL] XRSimulation does not show scene GameObjects when using OpenGL ...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Game View, observe the “Sphere” GameObject3. Enter the Play Mode... Read more
Documentation Link does not work when the "VFX Periodic Total Time" ques...
Repo steps: Open Unity Scene Open Window > Package Manager Check Visual Effect Graph is installed Right click the Project Menu Cl... Read more
Multiple "Identifier expected", "{ expected" and "} expected" errors are...
How to reproduce:1. Open the attached “My Projectaasdasd.zip“2. Create a new C# Script (Right click > Create > C# Script)3. Na... Read more
TMP Font Asset Character Sequence is not updated when Atlas Population M...
Reproduction steps:1. Open the attached project “TextNoUpdate“2. Select “Text (TMP)” in the Hierarchy window3. Set the Text Input to... Read more
Documentation Link does not work when the "VFX Per Particle Total Time" ...
Repo steps: Open Unity Scene Open Window > Package Manager Check Visual Effect Graph is installed Right click the Project Menu Cl... Read more
Unity Editor is frozen when the project is loaded
Reproduction steps:1. Open the attached "IN-33309.zip" project2. Wait for it to load Expected result: It’s possible to interact with... Read more
[Scriptable Build Pipeline] Scene bundle is not rebuilt when TypeTree ch...
How to reproduce:1. Open the attached project “TestDisableTypeTreeAndTypeHash1.zip“2. Click Tools/Clean Build Cache3. Click Tools/Bu... Read more
Documentation Link does not work when the "VFX Inline Operator" question...
Repo steps: Open Unity Scene Open Window > Package Manager Check Visual Effect Graph is installed Right click the Project Menu Cl... Read more
Filtering is not disabled when expanding search results using "Frame Sel...
How to reproduce:1. Open the "ProjectFilter" project2. In the Project search type "material"3. Select one of the found Materials4. P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS