Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.1f1
Issue ID
764769
Regression
No
Rigidbody2D with Interpolate and Start Asleep flickers after AddForce
Reproduction steps:
1. Open the attached project (ReproProject.zip)
2. Open and play the "Test Scene"
3. Press anywhere on the game view (game will be paused)
4. Repeat step 3 (physics are now initiated)
5. Notice that the white ball will flicker (check Repro.gif)
Expected result: After AddForce the white ball game object shouldn't flicker.
Actual result: After AddForce the white ball game object flickers.
Reproduced on: 5.1.4p1, 5.2.4p1, 5.3.1f1, 5.3.2.p4, 5.4.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGL] Blit with Custom Shader is not rendered in Player
- Error “TypeError: Cannot read properties of undefined (reading ’getSupportedExtensions')" is thrown and WebGL builds do not run on ChromeOS devices when using WebGL 1.0 Graphics API
- [HDRP] SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High
- With specific Windows 10 settings, the player window resolution does not match the values passed into Screen.SetResolution()
- Material leaks memory when using PostProcess-Layer
Add comment