Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.1f1
Issue ID
764769
Regression
No
Rigidbody2D with Interpolate and Start Asleep flickers after AddForce
Reproduction steps:
1. Open the attached project (ReproProject.zip)
2. Open and play the "Test Scene"
3. Press anywhere on the game view (game will be paused)
4. Repeat step 3 (physics are now initiated)
5. Notice that the white ball will flicker (check Repro.gif)
Expected result: After AddForce the white ball game object shouldn't flicker.
Actual result: After AddForce the white ball game object flickers.
Reproduced on: 5.1.4p1, 5.2.4p1, 5.3.1f1, 5.3.2.p4, 5.4.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
- Graphics.DrawProceduralIndirect and Graphics.DrawProceduralNow silently dropped on DX12
Add comment