Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.2p3
Issue ID
771897
Regression
Yes
SubEmitters appear far away from their spawn position if particles are destroyed on collision
Steps to reproduce:
1. Open attached project
2. Open scene "DemoSceneParticleSystem"
3. In hierarchy, select "ParticleSystems/LightningBallSpell/LightningBallParticleSystem"
4. Notice that once particles are destroyed during collision, some SubEmitter particles are appearing far away from their spawn position
Not reproducible: 5.2.4f1
Reproduced with: 5.3.2p4, 5.4.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment