Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.2p3
Issue ID
771897
Regression
Yes
SubEmitters appear far away from their spawn position if particles are destroyed on collision
Steps to reproduce:
1. Open attached project
2. Open scene "DemoSceneParticleSystem"
3. In hierarchy, select "ParticleSystems/LightningBallSpell/LightningBallParticleSystem"
4. Notice that once particles are destroyed during collision, some SubEmitter particles are appearing far away from their spawn position
Not reproducible: 5.2.4f1
Reproduced with: 5.3.2p4, 5.4.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment