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Fixed in 2021.3.51f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.2.0a1
Votes
0
Found in
2021.3.45f1
2022.3.51f1
6000.0.32f1
6000.1.0a9
6000.2.0a1
Issue ID
UUM-87564
Regression
No
[Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
Steps to reproduce:
1. Open the “IN-87253” project
2. Ensure that Development Build in Build Settings is enabled
3. Build and Run
4. In the Player Startup Options screen enable “Skip Tutorial”, “Skip Ftue Event“, “Skip Contextual Tutorial“
5. Press “Start” button
6. Enter an age 18 or higher and press “Confirm” button
7. In the bottom right of the screen press the Facebook login button
8. Click the “Connect” button and press Yes checkmark
9. Disable or Enable cookies and when it gets to the Facebook login page and press the “x” button on the top left of the screen (return back to the app)
Expected result: Logins or shows that the login failed
Actual result: The Player loads indefinitely
Reproducible with: 2021.3.45f1, 2022.3.51f1
Could not test with: 6000.0.27f1, 6000.1.0a3 (neverending errors that the function is obsolete or depreciated)
Testing environment: macOS 14.6.1 (Intel)
Not reproducible on: No other environment tested
Reproducible with these devices:
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
VLNQA00344 - Note20 Ultra 5G USA (SM-N986W), CPU: Snapdragon 865 SM8250, GPU: Adreno 650, OS: 11
VLNQA00472 - samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
Samsung S10
Motorola One Action
Workaround: Comment out the line where “StartActivityIndicator()” is used
Notes:
- Going to the device’s Recent Apps Menu and returning to the Player it returns to focus and loads the “Unable to Connect”
- Could not test with iOS (build fails with errors)
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