Search Issue Tracker
Fixed
Fixed in 6000.4.0a6, 6000.5.0a3
Votes
0
Found in
2021.3.45f1
2022.3.53f1
6000.0.28f1
6000.1.0a5
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-87567
Regression
No
Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Hide the “Test” GameObject in the Scene view by clicking the “eye” icon in the Hierarchy window
4. Enter and exit the Play Mode
5. Show the “Test” GameObject by clicking the “crossed-out eye” icon
Expected result: The GameObject is visible in the Scene view and the “crossed-out eye” icon is gone
Actual result: The GameObject is still hidden and the “crossed-out eye” icon is visible
Reproducible with: 2021.3.45f1, 2022.3.53f1, 6000.0.28f1, 6000.1.0a5
Reproducible on: Windows 10, Windows 11 (user)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment