Search Issue Tracker
Active
Under Consideration for 6000.3.X, 6000.4.X
Votes
0
Found in
2021.3.45f1
2022.3.53f1
6000.0.28f1
6000.1.0a5
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-87567
Regression
No
Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Hide the “Test” GameObject in the Scene view by clicking the “eye” icon in the Hierarchy window
4. Enter and exit the Play Mode
5. Show the “Test” GameObject by clicking the “crossed-out eye” icon
Expected result: The GameObject is visible in the Scene view and the “crossed-out eye” icon is gone
Actual result: The GameObject is still hidden and the “crossed-out eye” icon is visible
Reproducible with: 2021.3.45f1, 2022.3.53f1, 6000.0.28f1, 6000.1.0a5
Reproducible on: Windows 10, Windows 11 (user)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment