Search Issue Tracker
Active
Votes
0
Found in
2021.3.45f1
2022.3.53f1
6000.0.28f1
6000.1.0a5
Issue ID
UUM-87567
Regression
No
Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Hide the “Test” GameObject in the Scene view by clicking the “eye” icon in the Hierarchy window
4. Enter and exit the Play Mode
5. Show the “Test” GameObject by clicking the “crossed-out eye” icon
Expected result: The GameObject is visible in the Scene view and the “crossed-out eye” icon is gone
Actual result: The GameObject is still hidden and the “crossed-out eye” icon is visible
Reproducible with: 2021.3.45f1, 2022.3.53f1, 6000.0.28f1, 6000.1.0a5
Reproducible on: Windows 10, Windows 11 (user)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment