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Editor crash on RadeonRaysMeshManager::AddInstance when generating light...
Reproduction steps:1. Open the attached project “nhj.zip”2. Open the Lighting window and Generate Lighting Reproducible with: 2023.1... Read more
Animation glitches when using animation layering with base layer transit...
Reproduction steps:1. Open project “Character Animation Test Project URP”2. Open “SampleScene“3. Enter Play Mode4. Repeatedly press ... Read more
Darker lighting in Build when disabling SSAO at runtime
Reproduction steps:1. Open the attached project"URP-SSAO-Bug"2. Open "SampleScene"3. Toggle SSAO off and on in Game view4. Build and... Read more
Documentation Link does not work when the "Spawn State" question mark bu...
Repo steps: Open Unity Scene Open Window > Package Manager Check Visual Effect Graph is installed Right click the Project Menu Cl... Read more
Documentation Link does not work when the "VFX Condition" question mark ...
Repo steps: Open Unity Scene Open Window > Package Manager Check Visual Effect Graph is installed Right click the Project Menu Cl... Read more
Errors are thrown after redoing Nested Prefab Variant creation
Reproduction steps: Create a new project Create 2 GameObjects: Cube and Sphere Drag both GameObjects to the Project Window to make t... Read more
[Linux] Native Plugins are not found if it had other native plugin depen...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/DemoScene.unity” scene3. Enter the Play Mode4. ... Read more
AR Simulation error on ArSession.Reset - SimulationProvider.CreateVoxelG...
Steps to reproduce:1. Open the attached user's project "LulworthExerciseV.zip"2. Open Scenes > "Test Loader.unity"3. Check player... Read more
Build times are very long when building for WebGL
Reproduction steps:1. Open the attached "repro_IN-36000SlowBuild.zip" project2. Open File -> Build Settings3. Select "WebGL" and ... Read more
FBX animation results in different frame keys when imported from Maya
Steps to reproduce:1. Open the “TestFBX” project2. Unfold the “step_key_test_0_2_4_9_13_17_Frame_ascii” FBX file to reveal the “Take... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS