Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
5.3.2f1
Issue ID
771828
Regression
No
Setting Texture through MaterialPropertyBlock doesn't affect objects realtime GI lighting
Reproduction steps:
1. Open the attached project
2. Open scene "Scene"
3. Press Play
4. Notice that object whose Texture was set through MaterialPropertyBlock lighting did not change
Expected Result: Setting Texture through MaterialPropertyBlock should process objects lighting
Actual Result: MaterialPropertyBlock doesn't process the object's lighting
Reproduced on: 5.2.4f1, 5.3.2p4, 5.4.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment