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Won't Fix
Votes
0
Found in
2023.1.0b7
2023.2.0a8
Issue ID
UUM-29773
Regression
Yes
URP Simple Lit shader does not bind lightmaps correctly
Steps to reproduce:
- Download Adventure - Sample Game project (pull LightBaker branch)
- Open Market-Nighttime scene
- Make sure that Double Sided Global Illumination is unchecked in the material properties
- Make sure that Auto Generate and Progressive Updates are unchecked
- Bake lighting using CPULM or GPULM
Expected result:
- Lightmaps are correctly applied to world geometry
Actual result:
- Lightmaps are lacking indirect bounce, and are incorrectly composited. Errors are thrown in the console (see [^Editor-Bug-ShaderBinding.log])
Notes:
- The following error is thrown in the console: {color:#27292a}Metal: Fragment shader missing texture binding at index 0 (unity_Lightmap / Universal Render Pipeline/Simple Lit){color}
- {color:#27292a}When baking with the GPULM, the following errors are thrown: {color}
[BakePipeline::BakeStage] Bake took 17030.24ms and failed with code 5.
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 (anonymous namespace)::RunBake(void)
#3 Thread::RunThreadWrapper(void)
#4 _pthread_start
#5 thread_start
- Clearing baked data, library folder, GI or shader cache does not fix the issue
- {color:#27292a}Observed in 582a02a42f59{color}
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Resolution Note:
This issue does not reproduce on latest 2023.1 or 2023.2