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[FrameDebugger] Prieview of Draw mesh shows nothing
Repro steps: 1) Open the project and only scene in it 2) Open Profiler and enable Frame Debugger 3) Select Draw Mesh and notice ther... Read more
Editing Lightmap exr files does not update scene
Steps to reproduce: 1) open the attached 'downloads.zip' project 2) open scene 'main' 3) drag file from 'Files to drop' folder into ... Read more
[tvOS] Grey screen shown after the native splash screen and before the a...
To Reproduce: 1. Build and run the attached project on Apple TV. 2. Observe that after the native splash an empty grey texture is s... Read more
[CharacterController]Trigger-CharacterController inaccuracy
Steps to reproduce: 1. Download the project and open the scene named "BugScene". 2. Notice that both game objects "Rigidbody+Collide... Read more
[ImageEffects] TCG LUT Filtering does not give “Invalid LUT import setti...
An incorrect Filtering Mode on an LUT's import settings does not result in "Invalid LUT import settings" warning on the TCG componen... Read more
[Metal][StandAlone][Linear] Unity splash screen on standalone player app...
Standalone builds using Metal and Linear color space brighten the Unity splash screen. Repro steps: 1. In player settings, set the ... Read more
[Android] Loading time significantly longer if loading ralated asset fro...
Reproduction steps: 1)Import users submitted project and build for Android. 2)Build asset bundles via editor drop down menu "AssetBu... Read more
An exception is thrown when function with default params is called by an...
How to reproduce: 1. Open attached project 2. Open scene TestScene.unity 3. Play the scene - Note the NullReferenceException error... Read more
Setting connectedBody to null on OnJointBreak crashes Unity at physx::Sc...
Steps to reproduce: 1. Open attached project 2. Open scene "breakingrope" 3. Run it Note: Once connectedBody is ste to 0 Unity cra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects