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PolygonCollider2D is reshaped if sprite is dragged into the public field...
Steps to reproduce: 1. Open attached project "778125.zip" 2. Open scene "repro" 3. In hierarchy, select GameObject 4. Notice that i... Read more
[WSA] Preserve attribute [RuntimeInitializeOnLoadMethod()] is not invoke...
Preserve attribute [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType loadType)] with parameter "RuntimeInitializeLoadType.Aft... Read more
[Shape] Using mesh colors with a mesh renderer emitter throws an error i...
Using mesh renderers for emitters with shaders which do not have the _Color property (i.e. Particles/Alpha Blended) throws an error ... Read more
[Android] Building process fails when project includes AssetBundle with ...
Reproduction steps:(Errors in the Edit) 1) Open users attached project and build for Android platform. -You should see errors pop ... Read more
Doubleclicking on warnings for tree fbx models cause errors
Editor warnings are opened in MD and VS 2. How we can reproduce it using the example you attached 1. Open Attached project, Test sc... Read more
Crash in editor upon cancelling license management
Steps to reproduce: 1. Launch Editor 2. Go to Help > Manage License 3. Click on Manual activation 4. Click on Load license 5. Close... Read more
[Shape][Mesh Renderer] "Use Mesh Colors" does not update automatically w...
Use mesh colors does not update the particle color when the mesh colors have changed. Repro steps: 1. Open ParticleBug scene from a... Read more
Unrelated errors appear when you try to open a project from that was pre...
To reproduce follow the steps: 1. Create new project in Unity 2. Close and Restart Unity to project selection window 3. Delete folde... Read more
[Context][Windows] Redocking windows that are "tightly packed" crashes e...
Having lots of windows docked "in a line" and moving them around crashes the editor when using GLCore in the Windows. Repro Steps: ... Read more
[GLCore/Windows] Object wireframe wider than DirectX
Objects wireframe is wider in GLCore than in DirectX Repro Steps: 1) Open attached project and scene "Scene" 2) Switch graphics AP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects