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Editor Crashes During Unity Collab Project Sync (WebViewWindowPrivate::O...
Crash Unity Collab 1. What happened 2. How we can reproduce it using the example you attachedCrashed while syncing a exsting project... Read more
[iOS] UnityWebRequest stores session token in cookie header
When logging out of a web session while offline, logging back in results in failure to get a new session token - the old token (whic... Read more
[ReflectionProbes]Baking environment reflection probes corrupt on OSX
On OSX baking environment reflection probes are corrupt if done from the lighting window, normal reflection probes seem to be fine. ... Read more
Support for Taiwanese localization
Taiwanese localization support was added in iOS 10 and users have requested it in Unity. Treating this as a bug because we have not ... Read more
Memory leak after reimporting assets in the SRL
Build: Unity Editor v 5.6.0a5 (64-bit)Platform: Windows 10 (64-bit)Project: ScriptableRenderLoop Clicking 'Reimport' on an asset fol... Read more
AssetBundle can't load from assetbundle variant
"Inconsistent asset when sorting preload assets (Same path & file ID)" when exporting asset bundles if all fonts are the same na... Read more
[Android] Editor failed to push OBB to the SGS6 devices
[Android] Editor failed to push obb to the SGS6 devices DUT: Reproed only on SGS6 running aOS 6.0.1/MMB29Ksamsung SM-G920F [zeroflte... Read more
Crash when executing struct which implements IEnumerator
Reproduction steps:1. Open attached project (IEnumCrash)2. Open "Main"scene3. Hit play Expected result:No crash Actual result:Unity ... Read more
Unity crashes at <Enlighten::Precompute::PackGeometry> if the model befo...
If the model is imported to the scene without generating Lightmap UVs, Unity shows an error (error.jpg) and crashes. It happens when... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class