Search Issue Tracker

Fixed in 5.4.1



Found in


Issue ID




[BuildPlayer] Only the first build succeeds if building through command line and editor fails to connect to cache server

Deployment Management


Steps to reproduce:

1. Open attached project
2. In file explorer, open project folder. There's a "test.bat" file.
3. Edit it and specify file path to Unity.exe
4. Open editor. In preferences enable Cache Server and set it's IP to non-existing/non-running server
5. Close the editor
6. Run "test.bat". It will try to make three builds
7. Once building is done, open "unity3d_editor_build1.log". At the end of the file, notice that build is completed
8. Open "unity3d_editor_build2.log". At the end, notice that build has failed (was Cancelled) due to errors while building
9. Open "unity3d_editor_build3.log" and notice same result as in "unity3d_editor_build2.log"

Note: Errors that connection to cache server has failed are present in log files, however, first build isn't affected by these errors and is completed successfully

Workaround: Disable cache server or make sure that cache server is running

Not reproducible: 5.3.4p2, 5.4.0b1
Reproduced with: 5.4.0b2, 5.4.0b14
Regression introduced in 5.4.0b2

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.