Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b12
Issue ID
786827
Regression
Yes
The Rotation Attribute on Animation Editor does not animate in negative values
How to reproduce:
1. Open the attached project
2. Open test scene
3. Select Game Object in hierarchy
4. Open animation window and create animation
5. Add rotation property
6. Animate the Z rotation using 0, 45, 0, -45
Actual: Preview animation and notice that negative value is changed to 315 and object rotates to another side.
Expected: Negative value stays
Not reproducible: 5.2.4p1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
Bbulle
Jul 13, 2017 23:29
This bus is not fixed...
Unity 5.6.2f1 has this issue again
please stop making this bug on and on