Search Issue Tracker
By Design
Votes
0
Found in
5.3.4p1
Issue ID
786854
Regression
No
[WP8.1][UWP] Surface shader will not compile due to it having passes that are missing a vertex shader
To reproduce:
1. Build and run attached project
2. Deploy to device with ARM architecture
3. Notice errors in the output
Only reproducible on ARM architecture
Reproducible: 5.4.0b14, 5.3.4p2, 5.2.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment