Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.4f1
Issue ID
786872
Regression
No
Shaders aren't rendered correctly on Android devices
Reproduction steps:
1. Open the attached project
2. Play "MainScene". Notice that shadow is rendered correctly. (check "expected result.png")
3. Build and run on Android device
4. Notice that shadow isn't rendered (check "g2 gles 3.0.png")
Note:
- On some devices using GLES 2.0 shadows are visible, but aren't the correct shape and size (check "g2 gles 2.0.png")
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture pixels are gray when created without drawing on macOS
- Slider disappears when the Baked Lightmap Viewer window is at its minimum size
- Crash on 'TransformParticleMesh' when editing the MeshFilter during PlayMode
- UI Toolkit Window popups are cropped when using an UHD monitor coupled with a lower resolution monitor
- Baked Lightmap ”View” button text is aligned incorrectly
Add comment