Search Issue Tracker
Corrupted App Codesign: Editor always requests firewall access
1. Enable firewall (System preferences -> Security & Privacy -> Firewall)2. Launch UnityNotice that warning dialog comes u... Read more
OGV video stream freezes during playback while audio works as expected
Steps to reproduce: 1. Download attached project2. In the root folder there's "vlc_stream.bat" file. Edit it to have a correct path ... Read more
[Linear] Directional specular lightmaps are broken after opening project...
Steps to reproduce: 1. Open attached project "819301.zip"2. Open scene "myLightScene"3. Bake lightmap. Make sure that color space is... Read more
Visual Studio is not opening when ReSharper is installed/enabled
How to reproduce:1. Install ReSharper2. Enable it in Visual Studio (when opening VS after install it should ask about enabling ReSha... Read more
Quadraphonic Audio Mixer does not play Rear channels
Reproduction steps: 0. Make sure that your audio driver supports Quad/Surround sound1. Open the attached project2. Open the availabl... Read more
Inspector properties flashes/appears/disappears when selecting/opening u...
Reproduction steps(GIF attached):1. Open attached project.2. Select any file except "Height Map broken" in the project view.3. Selec... Read more
Artifacts in Camera Preview when using Defered rendering and "Depth only...
Reproduction steps:1. Open the project2. Open "TestScene" scene.3. Setup Editor and Game window to be side by side.4. Select "Main C... Read more
Crash on CalculateGlobalRotation while opening scene
How to reproduce: 1. Open the attached project "Case 818443".2. Open the only scene in it and observe the crash. Expected behavior: ... Read more
[Xbox One ] Stencil Buffers do not display properly when using il2cpp
Hi Chris, Can you test under 5.6 as I believe this is now fixed with recent gfx-test fixes done by Nick.If fixed, poke Nick to backp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used