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[HLAPI] Declaring Command function without prefix throws compile time er...
Steps to reproduce:1. open attached project2. notice there are compile time errors3. clear console4. try to play scene -> can't b... Read more
[5.4][Windows] 30% Performance degradation happens when upgrading projec...
How to reproduce:1. Open the attached project2. Download FPSDisplay.cs script and place it to Assets folder3. Open test scene, creat... Read more
Reseting particle system transform does not change rendering position
Steps to reproduce:1. open attached project (last edit message OC link)2. drop "boom" prefab into scene3. play scene4. select object... Read more
Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->
How to reproduce: 1. Open the attached project and "Level9" scene in it.2. Open Lighting window and enable Precomputed Realtime GI a... Read more
Index out of range exception when unfolding multiple objects in Hierarch...
Steps to reproduce: 1. Open attached project "BugReportProject_HierarchyBug.rar"2. Open scene "TestScene"3. Click on hierarchy and p... Read more
When content of a scrollrect gets large, the scrollrect scrolls worse th...
How to reproduce:1. Open the attached project2. Open and play TestScene scene3. Select the Content in the hierarchy window (this is ... Read more
[OSX] Windowed Player window gets stuck in the menu bar with Capture Dis...
Steps to reproduce:1) Open the attached project.2) Build for OSX.3) Launch the build.4) Tick the 'Fullscreen' checkbox.5) Press 'Sav... Read more
[CEF] TypeError: undefined is not a function. Crash!!! Crash after closi...
How to reproduce: 1. Start Unity and select the attached project (On disk).2. Open "Services" Window and make sure both Cloud Build ... Read more
[iOS] Touch Input Drops Out At High FPS
Steps to reproduce:1) Open the attached project.2) Deploy to an iOS device and run.3) Start drawing on the screen. Red 'x' signs app... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used