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Some Assets are imported twice when importing for first time (No Library...
How to reproduce: 1. Make sure CacheServer in Edit -> Preferences... -> Cache Server -> Cache Server Mode is set to Local 2. Delete... Read more
EditorWindow.focusedWindow does not return null when the Editor is not f...
Steps to reproduce: 1. Open attached project "1146537.zip" 2. Open "Examples" -> "FocusedWindow" 3. Press on the Scene View to focus... Read more
[LWRP] Dynamic GameObject doesn’t sample probe occlusion data when Light...
Steps to reproduce: 1. Open the attached project "case_1146667" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. N... Read more
Tilemap leaks memory when Tilemap.ResizeBounds() and/or Tilemap.ClearAll...
Reproduction steps: 1. Open the attached Project from "TilemapTest.zip" 2. Open a Profiler Window with a Memory Profiler inside of i... Read more
Having " 一" symbol in MenuItem string stops showing whole Unity UI
To reproduce: 1. Open user attached project "CrashTest2.zip" Expected result: Unity is opened and in the top menu SAKURA > Tools > ... Read more
QualitySettings.streamingMipmapsMemoryBudget is always clamped down to 4...
How to reproduce: 1. Open the attached project "case_1147394-TextureStreamingLimit" and scene "SampleScene" 2. Ener Play Mode 3. Obs... Read more
[Hub] In licence error screen https://unity3d.com/unity/err/license redi...
How to reproduce: 1. Open unity hub 2. On the 'licence error' warning screen click the 'online help' link Expected result: the htt... Read more
[HDRP] Editor crashes when scriptable render pipeline changed to none fr...
Editor crashes when scriptable render pipeline changed to none from HDRPAsset OR changing color space from gamma to linear. (when sc... Read more
Mesh.CombineMeshes result has different normals if the original mesh has...
How to reproduce: 1. Open the attached "case_1147419-MergeMeshBug" project and open scene "main" 2. In the Hierarchy, select "Quad" ... Read more
Crash on Progressive Lightmapper GPU
Reproduction steps: 1. Open "Table Demo.zip" project 2. In the Lighting Settings change to "Progressive Lightmapper GPU" Actual Re... Read more
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