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Shader keyword is not serialized in the material file
How to reproduce:1. Open case_819900-Shaders.zip2. Open scene "1"3. Drag and drop "ToggleTest" shader on material "Test1"4. Select "... Read more
Physics2D.Raycast() registers collision with EdgeCollider2D when camera ...
Game object with EdgeCollider2D does not collide with a Physics2D Raycast cast from screen point to mouse position when camera is se... Read more
Crash after selecting a substance material once build platform is switched
Repro steps:1. Open "case_820207-New_Unity_Project" project2. In build setting change platform3. Exit build settings4. In asset fold... Read more
[API Update] Script updater fails when project has assembly references i...
Steps to reproduce the issue:1. Open attached project.2. "API Update Required" window appears. Click "I Made a Backup. Go Ahead!"3. ... Read more
[Android] When changing targetFrameRate with Multithreaded Rendering and...
Reproduction steps:1) Open "bugs_fps_change_blackframe.rar" project2) Make sure that Multithreaded Rendering is enabled3) Build and ... Read more
In Unity 5.x two pass transparent shader fills depth buffer different th...
How to reproduce: 1. Open the attached project in Unity 4.x and the only scene in it.2. Observe first pass writes to the depth buffe... Read more
[DX11] Crash in TexturesD3D11::UploadTextureSubData2D when launching Uni...
Steps to reproduce:1. Launch Unity on machine with DX10 GPU Workaround: Use -force-d3d9 argument when launching Unity. You can read ... Read more
[iOS] Crash in InitializeBlitFramebuffer with Metal
Steps to reproduce:1) Open the attached project (fix_stripped 2.zip).2) Build and deploy to an iOS device. The build crashes in Init... Read more
[RelayServer][iOS] Connection fails when connecting from an iPV6 network
To Reproduce: 1. Build and run the attached project (or just a the NetworkManager UI object to an empty project).2. Try setting up m... Read more
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