Search Issue Tracker
Animation Preview doesn't preview animation when model is dragged to pre...
How to reproduce:1. Open the attached project fbx_test2. Select "gman_sw_run" model in project view3. Select "animations" panel in i... Read more
[DX11] Editor freezes when reading pixels outside of window's bounds
Nvidia GPU required, issue didn't occur on Radeon. Repro steps:1. Open "Sands" project2. Click on canvas > image in the hierarchy... Read more
OnSceneLoaded always called with Scene.isLoaded == false
1. Open user attached project2. Play scene, pay attention to console output.Notice that when OnSceneLoaded() is called value of scen... Read more
Deleting gameobject with ScrollView component crashes editor
Reproduction steps:1. Open the "bug.zip" project2. Open the "Test" scene3. Delete "Scrollbar Horizontal" gameobject in the Hierarchy... Read more
[OSX][Metal] OSX player crashes right after splash screen on Metal
Steps to reproduce: 1. Open attached project2. Change graphics API for Mac standalone to 'Metal'3. Build and run 'TerrainScene' (Ass... Read more
Other project is opened after 'Reimport All' assets
Steps to reproduce this issue: 1. Create new project (project1)2. Open new Unity(without closing the first one)3. Create another new... Read more
The Editor crashes on "AssetImporter::GetAssetPathName" when trying to o...
Steps to reproduce the issue:Try opening the attached project. Actual result:The Editor crashes. Expected result:The Editor should n... Read more
Unity crashing when selecting OpenGL2 in "Graphics APIs for Windows"
Steps to reproduce:1. Open attached project in 5.4.0f3 or 5.4.0b252. If Unity didn't crash, press play.-Crash. Unity does not crash ... Read more
Light probe groups don't work when loading scene as additive
Repro steps: 1. Open "Test" scene2. Build the project3. Make sure "init" scene is loaded before "Test" scene Expected: Light probes ... Read more
[Sprite][StandardShader] Artifacts appear in sprites when standard shade...
How to reproduce:1. Open the attached project2. Open test scene and turn off 2D3. Move the scene view (there are few sprites with ne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used