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Instanced objects are rendered wrong when 2 directional lights with impo...
How to reproduce:1. Open the attached project2. Open the main.unity scene3. Note how both cubes are rendered differently, although t... Read more
[ScrollRect] No inertia at specific position in vertical scroll mode
How to reproduce: 1. Open the attached project and the only scene in it.2. Play the scene and scroll down by clicking and dragging g... Read more
crash after dragging a script component to its UnityEvent
Steps to reproduce:1. Open attached project2. Open "main" scene3. Select "GameObject" in the Hierarchy4. Drag its "Bad Behavior" scr... Read more
Unreadable asset deselects when it is selected after selecting another a...
Reproduction steps(GIF attached):1. Open attached project.2. Select "2" asset in the project view.3. Select "1" asset.- "1" asset de... Read more
TransformDirection and InverseTransformDirection operations are affected...
Reproduction steps:1.Open the "bug.zip" project2.Open the "Test" scene3.Play the scene4.Notice how TransformDirection and InverseTra... Read more
Unity crashes after changing graphics API from DX11 to DX9
Steps to reproduce:1. Create a new Unity project2. Close it3. Delete "Library" and "Temp" folders4. Open that project5. Go to Player... Read more
Crash in Animation::CreateAnimatorGenericBindings when attempting to use...
To reproduce:1. Open attached project2. Play scene3. Editor crashes Reproducible: 5.5.0a2, 5.4.0f3 Read more
Substance material references are lost when changing build platforms
Repro steps(gif attached):1. Open "New Unity Project" project2. In build setting switch to another platform- Substance material refe... Read more
The UI scales up in game view when moving the Game tab
Steps to reproduce:1.Open attached project.2.Open "main" scene.3.Open "Game" tab4.Drag "Game" tab to right and release it(take a loo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used