Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0f2
Issue ID
1041305
Regression
No
[.NET 4.6] Unexpected GC allocations in List.AddRange
To reproduce:
1. Open the attached project (AddRange2.zip)
2. Open the SampleScene
3. Enter Play mode
4. Open the Profiler, search for "Repro" and observe that it allocates some bytes
Expected: List.AddRange doesn't allocate any bytes as it doesn't in .NET 3.5
Reproduced in 2017.3.2f1, 2017.4.4f1, 2018.1.0f2, 2018.2.0b5, 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Remove option is not available when multi selecting custom packages
- Volumetric Clouds close to the horizon flicker when "Ghosting Reduction" is enabled
- Temporary dark areas appear when quickly dragging Editor window splitters while using "Direct3D 12" graphics API and "Light" Editor theme
- Focus changes from the IDE to the Unity Editor when compiling code in the IDE
- A glare from the Light Placement Tool is visible when the Main Camera is set to "Perspective"
Add comment