Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0f2
Issue ID
1041305
Regression
No
[.NET 4.6] Unexpected GC allocations in List.AddRange
To reproduce:
1. Open the attached project (AddRange2.zip)
2. Open the SampleScene
3. Enter Play mode
4. Open the Profiler, search for "Repro" and observe that it allocates some bytes
Expected: List.AddRange doesn't allocate any bytes as it doesn't in .NET 3.5
Reproduced in 2017.3.2f1, 2017.4.4f1, 2018.1.0f2, 2018.2.0b5, 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment