Search Issue Tracker
Detaching child objects of inactive Game Object causes them to appear in...
How to reproduce: 1. Open the "ParentTest.zip" project 2. Open scenes "SceneA" and "SceneB" additively 3. Repro > Set References 4. ... Read more
[iOS 13] Gyroscope behaviour differs when Game View is opened while usin...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene" scene 3. Connect iOS device to the computer 4. Open Unity R... Read more
[HDRP] Particles with a HDRP Lit Material have incorrect motion vectors
Reproduction steps: 1. Open project in "2019.3.0f4.zip" and open "SampleScene.unity" 2. There is a Particle System in the Scene and ... Read more
[2D] [PSD Importer] Lost Crypt Demo: Trying to build to iPhone, build fa...
[2D] [PSD Importer] Lost Crypt Demo: Trying to build to iPhone, build fails with these errors Steps to Repro: 1. Download the Los... Read more
[HDRP] Particle System with Camera Only Motion Vectors and a HDRP Lit Ma...
Reproduction steps: 1. Create a new HDRP Template project 2. Add a Particle System (GameObject -> Effects -> Particle System) 3. Cre... Read more
[ProBuilder] ArgumentNullException is thrown on selecting "Edit Poly Sha...
On changing properties under the "PolyShape" preset throws ArgumentNullException, refer the attached video. Steps to repro: 1. Crea... Read more
[Android] Crash in mecanim::skeleton::Skeleton::Transfer when loading ad...
To reproduce: 1. Download attached project from https://drive.google.com/file/d/1nU6npyx2s3Jg2nkqvm-9Bqp3A7NxlgWJ/view?usp=sharing 2... Read more
[iOS] Crash in MarkObjectAsRoot() when loading asset async
Steps to reproduce: 1. Open original user project "AsyncUploadManagerError.zip" 2. Build for iOS and deploy the Xcode project to the... Read more
Asset does not lose focus after right mouse click if the Asset is being ...
How to reproduce: 1. Open the attached project "1208985.zip" 2. Open the Project window 3. Select the Test2 folder and press "F2" to... Read more
[Burst] Uninformative errors are thrown when ValueTuple type is used wit...
How to reproduce: 1. Open the attached project ("case_1203897-Onmaku-Burst.zip") 2. Open Test Runner 3. Start "E7.Onmaku.SimfileEdit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used