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[Visual Scripting] Plastic SCM and Visual Scripting packages throw multi...
Reproduction steps: 1. Create a new project 2. Install Visual Scripting and Plastic SCM from the asset store (https://assetstore.uni... Read more
AnimationEvent is fired late or isn't fired at all when Animation's 'Mot...
How to reproduce it: 1. Open the user's attached project "BugExampleProject.zip" 2. Load the "SampleScene" Scene 3. Enter the Play M... Read more
Unable to remove Empty Category in Sprite Editor after changing Sprite L...
How to reproduce: 1. Open the attached project "Example_Rig_Bug.zip" 2. From the Project window, select Assets/Example_Rig_Bug.psb 3... Read more
[IL2CPP][Xcode] Undefined symbol errors produced when compiling GameAsse...
Steps to reproduce: 1. Open the attached project ("1325183.zip") 2. Check "Create Xcode Project" option in Build Settings 3. Build a... Read more
Absolute paths in the manifest.json are being set for external packages ...
How to reproduce: 1. Create and open a new Unity project 2. Download the attached "External.tgz" package 3. In the created project's... Read more
[HDRP] CPU usage increases significantly (4 - 5ms) when the Render Graph...
How to reproduce it: 1. Open the attached project "1314181.zip" 2. Load the "TestScene" Scene 3. Set Profile Analyzer's Mode to 'Com... Read more
Package Manager does an Assembly walk and does not catch ReflectionTypeL...
Reproduction steps: 1. Open user attached Project 2. Open the Package Manager Expected result: The Package Manager opens Actual res... Read more
Player crashes at startup if the script attached to GameObject has the p...
Steps: 1. Open attached project 2. Load CrashExample scene 3. Take a look into Player.cs ==> Should have public FollowState state ... Read more
Reference to custom Mesh is lost on a Prefab when upgrading to 2019.3.0a...
How to reproduce: 1. Open the attached "1325578_Repro" project in Unity 2019.2.21f1 or earlier 2. Observer the Mesh Filter Inspector... Read more
Float ramainder will change value/precision if it was logged with Debug.Log
How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Click Play 4. Click Step Down multiple times Expected result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects