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[macOS][iOS][tvOS] Video Player lags when Playback Speed is changed
To reproduce: 1. Download attached "VideoPlayer.zip" project and open in Unity 2. Open "SmapleScene" scene 3. Enter to Play mode 4.... Read more
No error message is raised for omission of the attribute [Serializable] ...
How to reproduce: 1. Open user-submitted project (685223.zip) 2. Open the 'SampleScene' scene 3. Enter Play Mode, observe that JSON ... Read more
Crashes on Transform::GetLocalPosition when opening a Scene with a Prefa...
How to reproduce: 1. Open attached project 2. Open EditorTest Scene Reproducible with: 2019.1.0b4, 2019.1.12f1, 2019.2.0a14, 2019.3... Read more
[Windows][Xbox] When Xbox One controller disconnects, error messages app...
An error message appears when disconnect an Xbox One controller while in Playmode or Runtime. Sometimes it doesn't happen on the fir... Read more
[Pen] Delta is always (0, 0).
-e: Pen.delta always remains (0, 0). Repro: 1. add input package to your project 2. add visualizers to the project 3. start the Pen... Read more
[XR][Lumin] Build leaves custommanifest file behind if the build fails
Using a unsupported privilege on Lumin projects causes the build to fail and leaves behind an invalid manifest.xml file that will be... Read more
[Addressables] AddressablesAssetSettings.asset file getting dirty with n...
To reproduce: 1) Open the attached project and scene 2) Have "AddressablesAssetSettings.asset" open in some other app (tried with No... Read more
[Win7] Editor silent crash when multiple StartCoroutine() and StopCorout...
How to reproduce: 1. Open attached 'project-1168521.zip' project and 'Bug Scene' scene 2. Enter Play mode (the crash occurs in 1 - 1... Read more
[Unity Physics] Object's mass is ignored when using ApplyImpulse
How to reproduce: 1. Open the "ComponentExtensions.cs" script (in $ \Library\PackageCache\com.unity.physics@0.1.0-preview\Unity.Phys... Read more
UIElements border width render seams when resizing parent window
How to reproduce: 1. Open attached "Border Seams.zip" project 2. In Editor select "Bug" -> "Open Window" 3. Slowly resize the "Bug" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite applies the Material settings only when the "Mask Interaction" field inside the Sprite Renderer component is updated
- Texture becomes static when the "Exposed" parameter in the Node Settings is disabled
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- [Android] [GameActivity] [TouchScreenKeyboard] The input field above the keyboard is always hidden and "TouchScreenKeyboard.Status" is stuck on "Visible" when used with GameActivity Application Entry Point
- Initialization order is incorrect when instantiating GameObject using PrefabUtility.InstantiatePrefab