Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0b4
2019.1.5f1
2019.2.0a1
2019.3.0a1
Issue ID
1168562
Regression
Yes
Crashes on Transform::GetLocalPosition when opening a Scene with a Prefab that has editor script attached to it
How to reproduce:
1. Open attached project
2. Open EditorTest Scene
Reproducible with: 2019.1.0b4, 2019.1.12f1, 2019.2.0a14, 2019.3.0a1, 2019.3.0a11
Not reproducible with: 2017.4.30f1, 2018.4.5f1, 2019.2.0a15, 2019.2.0b10, 2019.1.0b3
Note: Editor script initialization is done in awake method
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (2019.3.X):
LevelEditorObject.OnValidate calls Init which accesses a lot more than the objects own properties and this is not allowed as it can get object that are not yet awake.
In this case its finds Transforms in the scene but before the scene is awoken causing the Editor to crash.
Unfortunately there is no way for us to prevent users from doing this and also we can't prevent the editor from crashing in this case.