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Won't Fix

Votes

0

Found in

2019.1.0b4

2019.1.5f1

2019.2.0a1

2019.3.0a1

Issue ID

1168562

Regression

Yes

Crashes on Transform::GetLocalPosition when opening a Scene with a Prefab that has editor script attached to it

Scene Management

-

How to reproduce:
1. Open attached project
2. Open EditorTest Scene

Reproducible with: 2019.1.0b4, 2019.1.12f1, 2019.2.0a14, 2019.3.0a1, 2019.3.0a11
Not reproducible with: 2017.4.30f1, 2018.4.5f1, 2019.2.0a15, 2019.2.0b10, 2019.1.0b3

Note: Editor script initialization is done in awake method

  1. Resolution Note (2019.3.X):

    LevelEditorObject.OnValidate calls Init which accesses a lot more than the objects own properties and this is not allowed as it can get object that are not yet awake.
    In this case its finds Transforms in the scene but before the scene is awoken causing the Editor to crash.

    Unfortunately there is no way for us to prevent users from doing this and also we can't prevent the editor from crashing in this case.

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