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Fixed in 0.2.0-preview
Votes
0
Found in [Package]
0.1.0-preview
Issue ID
1168491
Regression
No
[Unity Physics] Object's mass is ignored when using ApplyImpulse
How to reproduce:
1. Open the "ComponentExtensions.cs" script (in $ \Library\PackageCache\com.unity.physics@0.1.0-preview\Unity.Physics\Extensions\World)
2. Go to line 269
Expected results: object's mass is not ignored (code:  "pv.Linear += impulse * pm.InverseMass")
Actual results: object's mass is ignored (code: "pv.Linear += impulse")
Reproducible with: 2019.1.10f1, 2019.2.0b9, 2019.3.0a9
Couldn't test with 2017.4 and 2018.4 as they don't support the package.
Reproduible with package versions: 0.0.1-preview.1, 0.1.0-preview
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