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Inspector Components are not loaded when selecting Entities GameObjects ...
Steps to reproduce:1. Create new Unity project2. Open Package Manager window and install Entities package3. In Hierarchy created New... Read more
[Linux] "EndLayoutGroup: BeginLayoutGroup must be called first." error w...
Steps to reproduce: Create a new project using Universal 3D template Import the attached "model.fbx" and select it in Project window... Read more
“IndexOutOfRangeException” error thrown in the Console when undoing Cube...
Steps to reproduce:1. Create new Unity project2. Open Package Manager window and install Entities package3. Open Entities Hierarchy ... Read more
Rendering Debugger Window stops rendering the window's content and throw...
Steps to reproduce: Open the attached project In the Rendering Debugger window, switch to the Volume section In the Component drop-d... Read more
Graph Toolkit MiniMap overlay displays “NaN” Zoom value when opened
Reproduction steps:1. Create a new project2. Drag and drop the attached “MySimpleGraph.cs” file to the Assets folder3. Create > G... Read more
[LinuxEditor] Auto refresh is not triggered when switching back to the E...
Reproduction steps:1. Open the attached “IN-137917” project2. Open the “Scenes/SampleScene” Scene3. Open the “Repro.cs” Script in an... Read more
[Linux] Scrub cursor does not appear on numeric labels in the Grid and S...
Steps to reproduce: Create a new project using Universal 3D template In Scene View open the Grid and Snap Settings from the Grid Ove... Read more
Tier Settings window UI elements shift/migrate when docked and resized
Steps to reproduce: Create a project Go to "Edit -> Project Settings ->Garphics" Find the "Tier Settings" section in the "Grap... Read more
Editor freezes and throws OutOfMemoryException when selecting a SpriteAt...
Reproduction steps: 1. Open the attached project “IN-137789“2. Open the “SampleScene” scene3. Go to Window > Asset Management >... Read more
Shadow not rendering from some angles when using a specific fbx file
How to reproduce:1. Open the attached project “IN-137620”2. Open the “SampleScene”3. In the Scene view go to the orange roof4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS