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Editor loads exponentially longer when switching to a Shader Graph tab w...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the “256 Nodes.shadergraph” and the “Empty Subgraph.shade... Read more
ShaderGUI.ValidateMaterial is called inconsistently
Reproduction steps: 1. Open the attached "repro_IN-55375.zip" project 2. Open the "Test" Scene 3. Build the project ("File > Buil... Read more
[Vcs][P4] -vcPerforcePassword argument value is not being hidden when Un...
Reproduction steps: 1. Extract the attached project “P4-password” 2. Using the Command Line interface open the project using the a... Read more
The “Serialized material properties” texture does not copy to a “Non-ser...
Reproduction steps: 1. Open project “CopyMatchingPropertiesFromMaterial 2.zip” 2. Open “SampleScene” 3. Select the “CopyBug” Game... Read more
The Asset bundle is built corrupted when more than 2 Scriptable Objects ...
How to reproduce: 1. Open the “IN-53811_repo“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the console Ex... Read more
Performance degrades and FPS decreases when adding a lot of inactive Aud...
Steps to reproduce: 1. Open the attached user's project "1657950_Gavin.zip" 2. Open "SampleScene.unity" and enter Play Mode with G... Read more
When enabling Root Transform Position (Y) on an imported animation, grav...
Steps to reproduce: 1. Unzip the attached user's project "AnimationGravityTest.zip" 2. Open "SampleScene.unity" 3. Enter Play Mod... Read more
Glyphs are not loaded from Addressables when using the UI Toolkit
How to reproduce 1. Open the user’s attached “GlyphDemo.zip” project 2. Enter “SampleScene” Scene (Assets > Scenes) 3. Enter Play... Read more
[tvOS] Making a build for tvOS with invalid Bundle ID will throw an erro...
Steps to reproduce: # Open attached project (tvos-identification-test.zip) # Switch to tvOS # Notice that Bundle Identifier fi... Read more
Scripts derive from StateMachineBehaviour instead of MonoBehaviour when ...
How to reproduce: 1. Create a new project 2. Create a new C# Script 3. Open the C# Script Expected result: The newly created C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 3D Sample Scene (HDRP) template tutorial Welcome Dialog pop-up doesn't appear on project creation
- [Profiler] The Addressable Asset Module module outputs an ArgumentException when asset GUIDs produce a hash collision with Addressables
- Huge amounts of tests have a start delay when pressing "Run All" in the Test Runner
- Blackboard: Double borders around the tooltip
- [WebGL]VideoPlayer Rendering stops when setting FilterMode of a texture downloaded with UnityWebRequestTexture.GetTexture()