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votes
Fix In Review

Terrain inspector is suggesting a shader which doesn't work

Terrain

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Jan 21, 2021

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Version/s:

Terrain inspector is suggesting a shader which doesn't work. Reproduction steps: 1) pull rev b20de102d0 from Graphics repo 2) Open ... Read more

0
votes
Active

EditorGUI.PropertyField does not override labels of Lists/Arrays

Customer QA Onboarding

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Jan 21, 2021

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Version/s: 2020.2, 2020.2.0a13, 2021.1, 2021.1.0b2, 2021.2

How to reproduce: 1. Open the user's attached project ("bug-new-array-inspector-gui-labels.zip") 2. Select "ExampleScriptable" in th... Read more

0
votes
Fix In Review

Unable to filter on downloaded assets

Packman

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Jan 20, 2021

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Version/s: 2020.1

Description In 2018.4 and before, the Asset Store Window was able to filter on downloaded assets. Since 2020.1, it is not possible ... Read more

0
votes
Fixed

[Vulkan] Build crashes with vk_icdNegotiateLoaderICDInterfaceVersion aft...

Vulkan

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Jan 20, 2021

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Version/s: 2019.3.0f4, 2019.4.17f1

How to reproduce: 1. Open the attached project named "vulkancrash.zip" 2. Make sure the Editor is using Vulkan API 3. Build and Play... Read more

0
votes
Active

[Search] Index Manager: Empty item in Include or Exclude list will be ta...

Quick Search

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Jan 20, 2021

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Version/s: 2018.2.0a6

1. Create a new project 2. Open the Index Manager from Windows->Search->Index Manager menu 3. Create a new Assets index file and set... Read more

0
votes
Active

[Search] Index Manager folder browse button is limited to Asset folder

Quick Search

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Jan 20, 2021

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Version/s: 2018.2.0a6

The browse button in the index manager (Roots, Includes and Excludes buttons) are limited to the Assets folder but should use the Pr... Read more

0
votes
Active

[Search] User Created Indices disappear from manager list if disabled

Quick Search

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Jan 20, 2021

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Version/s: 2018.2.0a6

1. Create a new project 2. Open the Index Manager from Windows-> Search -> Index Manager menu 3. Create a new Index by clicking on t... Read more

0
votes
Active

UI Toolkit's and IMGUI's Color property's label behaves differently afte...

Customer QA Onboarding

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Jan 20, 2021

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Version/s: 2020.2.0a9, 2020.2.0a12, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached to project "case_1306190-UIToolkit-PropertyField-RightClick.zip" 2. Select "GameObject... Read more

0
votes
Active

BatchRendererGroup doesn't render GameObjects with URP Materials when SR...

Graphics - LowLevel

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Jan 20, 2021

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Version/s: 2020.1.17f1, 2020.2.0a8

How to reproduce: 1. Open the user's attached "BatchTest.zip" project 2. Open the "SampleScene" Scene 3. Observe the Game view Expe... Read more

0
votes
Active

[macOS] Crash on GC_mark_from when trashed GC objects are used by Burst

Mono

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Jan 20, 2021

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Version/s: 2019.4, 2020.2, 2020.2.2f1

Reproduction steps: 1. Open the user's attached project 2. Open scene "GameScene-Endless-Mode" 3. Enter Play Mode 4. Press J -- obse... Read more

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