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Prefab Instance with a broken Prefab connection is created when Prefab w...

Scripting

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Jul 05, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce: 1. Download and open the submitted project 2. Drag the GameObject from the scene to the project window to create a... Read more

0
votes
Active

Crash on Marshalling::Marshal<PropertyModification__,PropertyModificatio...

Scene Management

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Jul 05, 2019

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Version/s: 2018.3.0a6, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce: 1. Download and open the submitted project 2. Start Play mode 3. Observe the crash Reproduced with: 2018.4.3f1, 2... Read more

0
votes
By Design

Intellisense does not autocomplete callbacks when script inherits from A...

Assets Management

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Jul 05, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b8, 2019.3.0a1

How to reproduce: 1. Open the attached project("Intellisense_Asset") 2. Open the NewBehaviourScript 3. In the NewBehaviourScript cla... Read more

0
votes
Fixed

Editor freezes when MoveAsset is used in Postprocess functions

Assets Management

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Jul 05, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a8

How to reproduce: 1. Open the attached project("MoveAsset_Test") 2. In Assets, right-mouse click on the model.fbx and select Reimpor... Read more

0
votes
Active

Name of the script is displayed beyond bounds in the Project Window when...

Text

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Jul 04, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce: 1. Create a new project 2. Create a new script with the name "ין פאָקס דזשאַמפּס איבער די פויל הונט די שנעל ברוין ... Read more

0
votes
Active

GameObject with a broken Prefab connection will override its connection ...

Scene Management

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Jul 04, 2019

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Version/s: 2018.3.0a6, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce: 1. Create a new project 2. Create a Cube GameObject and an empty GameObject in the Scene 3. Drag the Cube GameObje... Read more

0
votes
Active

Prefab Variant does not update Root in Prefab Asset menu when the origin...

Scene Management

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Jul 04, 2019

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Version/s: 2019.1.0f2, 2019.2.0a12, 2019.2.0b7

How to reproduce: 1. Open the submitted project 2. Drag the Cube GameObject from the Hierarchy to the Project window to create a Pre... Read more

0
votes
Active

Error is thrown when moving components up/down in Prefab variant after p...

Scene Management

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Jul 04, 2019

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Version/s: 2018.3.4f1, 2019.1.0b1, 2019.2.0a2, 2019.2.0b7, 2019.3.0a1

How to reproduce: 1. Open attached "Repro1167440.zip" Project 2. Double click on "GameObject Variant.prefab" to enter Prefab Mode 3.... Read more

0
votes
Active

Crashes on PersistentManager::WriteFile when creating a Prefab with an i...

Scene Management

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Jul 04, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b8, 2019.3.0a1

How to reproduce: 1. Open attached project 2. Select active GameObject from the Hierarchy tab 3. Navigate to CQA/Create Prefab Varia... Read more

0
votes
Won't Fix

[Linux] -popupwindow argument is ignored when running a built project

Linux

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Jul 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0b4, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

How to reproduce: 1. Open the attached project 'popup_window.zip' 2. Build the project for Linux 3. Run the built project from the t... Read more

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