Search Issue Tracker
Fixed
Fixed in 6000.0.63f1, 6000.2.12f1, 6000.3.0a2
Votes
1
Found in
6000.0.50f1
6000.1.6f1
6000.2.0b4
Issue ID
UUM-108240
Regression
No
HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
Reproduction steps:
1. Open the attached “IN-103590.zip” project
2. Open the “OutdoorsScene”
3. Open the Lighting Window (Ctrl+9)
4. Click “Generate Lighting”
5. Observe the Game view
Expected result: Both smokes are lit the same, accordingly to the lighting
Actual result: Smoke to the right (who uses World coordinates) is lit too brightly
Reproducible with: 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Couldn’t test with: 2022.3.62f1 (Could not downgrade)
Reproducible on: Windows 10 (user reported), Windows 11
Not reproducible on: no other environment tested
Notes:
- Also reported in discussions: [https://discussions.unity.com/t/6-way-vfx-lit-uncorrect/1648259]
- Smoke with Local coordinates is lit correctly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Resolution Note:
Forward-ports for this version need to be handled at a later time.