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In Progress

Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X

Fix In Review for 6000.3.0a2

Votes

1

Found in

6000.0.50f1

6000.1.6f1

6000.2.0b4

Issue ID

UUM-108240

Regression

No

HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used

-

Reproduction steps:
1. Open the attached “IN-103590.zip” project
2. Open the “SampleScene”
3. Open the Lighting Window (Ctrl+9)
4. Click “Generate Lighting”
5. Observe the Game view

Expected result: Both smokes are lit the same, accordingly to the lighting
Actual result: Smoke to the right (who uses World coordinates) is lit too brightly

Reproducible with: 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Couldn’t test with: 2022.3.62f1 (Could not downgrade)

Reproducible on: Windows 10 (user reported), Windows 11
Not reproducible on: no other environment tested

Notes:
- Also reported in discussions: [https://discussions.unity.com/t/6-way-vfx-lit-uncorrect/1648259|https://discussions.unity.com/t/6-way-vfx-lit-uncorrect/1648259]
- Smoke with Local coordinates is lit correctly

  1. Resolution Note:

    Forward-ports for this version need to be handled at a later time.

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