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In Progress
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Fix In Review for 6000.3.0a2
Votes
1
Found in
6000.0.50f1
6000.1.6f1
6000.2.0b4
Issue ID
UUM-108240
Regression
No
HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
Reproduction steps:
1. Open the attached “IN-103590.zip” project
2. Open the “SampleScene”
3. Open the Lighting Window (Ctrl+9)
4. Click “Generate Lighting”
5. Observe the Game view
Expected result: Both smokes are lit the same, accordingly to the lighting
Actual result: Smoke to the right (who uses World coordinates) is lit too brightly
Reproducible with: 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Couldn’t test with: 2022.3.62f1 (Could not downgrade)
Reproducible on: Windows 10 (user reported), Windows 11
Not reproducible on: no other environment tested
Notes:
- Also reported in discussions: [https://discussions.unity.com/t/6-way-vfx-lit-uncorrect/1648259|https://discussions.unity.com/t/6-way-vfx-lit-uncorrect/1648259]
- Smoke with Local coordinates is lit correctly
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Resolution Note:
Forward-ports for this version need to be handled at a later time.