Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X
Fixed in 6000.3.0a2
Votes
1
Found in
6000.0.50f1
6000.1.6f1
6000.2.0b4
Issue ID
UUM-108240
Regression
No
HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
Reproduction steps:
1. Open the attached “IN-103590.zip” project
2. Open the “OutdoorsScene”
3. Open the Lighting Window (Ctrl+9)
4. Click “Generate Lighting”
5. Observe the Game view
Expected result: Both smokes are lit the same, accordingly to the lighting
Actual result: Smoke to the right (who uses World coordinates) is lit too brightly
Reproducible with: 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Couldn’t test with: 2022.3.62f1 (Could not downgrade)
Reproducible on: Windows 10 (user reported), Windows 11
Not reproducible on: no other environment tested
Notes:
- Also reported in discussions: [https://discussions.unity.com/t/6-way-vfx-lit-uncorrect/1648259]
- Smoke with Local coordinates is lit correctly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path
Resolution Note:
Forward-ports for this version need to be handled at a later time.