Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
2
Found in
2022.3.63f1
6000.0.50f1
6000.1.6f1
6000.2.0b4
6000.3.0a1
Issue ID
UUM-108292
Regression
No
[WebGL][iOS] "WebCamDevice.isFrontFacing" is always logged as true on an iOS WebGL when the system language is set to Non-English option
How to reproduce:
1. Open the “WebGLWebCamIsFrontFacingIOS.zip“ project
2. Build for WebGL
3. Host over HTTPS
4. On the iOS device switch the language in the Language & Region setting to be Non-English
5. Open the WebGL build on an iOS device
6. Observe the logged values (either through Safari's Web Inspector or chrome://inspect)
Expected result: Not all of the Cameras are logging “ Is Front Facing: true“
Actual result: All of the Cameras are logging “ Is Front Facing: true“
Reproducible with: 2022.3.63f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Could not test with: 2022.1.0b1 (ea0f0219deed), 2022.1.0b10 (ae8cd2bb2a22) (Not logging all of the WebCamera devices)
Reproducible environment: macOS 15.4.1 (M4 Max)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00535, iPhone XS (MT9F2ET/A), CPU: Apple A12 Bionic, GPU: Apple designed, OS: 17.6.1
VLNQA00416, iPhone 13 Pro (MLVA3ET/A), CPU: Apple A15 Bionic, GPU: Apple designed, OS: 16.1.1
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, GPU: Apple designed, OS: 18.3.1
VLNQA00232, iPhone 8 Plus (MQ8M2ET/A), CPU: Apple A11 Bionic, GPU: Apple designed, OS: 16.7.10
Not reproducible with these devices:
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Notes:
- Reproducible with Safari and Chrome
- Does not reproduce on an iOS app, only with WebGL on an iOS device
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment