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Won't Fix
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.63f1
6000.0.50f1
6000.1.6f1
6000.2.0b4
Issue ID
UUM-108246
Regression
Yes
[Android] Terrain is rendered black with artefacts when Depth Priming is set to forced and Draw Instanced is enabled on the Terrain
How to reproduce:
1. Open the “ForcedDepth.zip“ project
2. Build and Run for Android
3. Observe the Terrain
Expected result: The Terrain is not rendered black
Actual result: The Terrain is rendered black with artefacts
Reproducible with: 2022.3.21f1, 2022.3.63f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Not reproducible with: 2022.3.0b1 +(+ea0f0219deed), 2022.3.20f1
Reproducible environment: macOS 15.4.1 (M4 Max), Windows 10 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00336, Huawei - (MED-LX9N), Android 10, CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320
Samsung A10 (Reporters)
Oppo A15 (Reporters)
Not reproducible with these devices:
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, GPU: Apple designed, OS: 18.3.1
Note: To reproduce Depth Priming must be set to "Forced" and Draw Instanced must be enabled on the Terrain
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