Search Issue Tracker
By Design
Votes
0
Found in
6000.0.50f1
6000.1.6f1
6000.2.0b3
Issue ID
UUM-108237
Regression
Yes
2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
Reproduction steps:
1. Open the attached “IN-103291.zip” project
2. Open the “SampleScene”
3. Observe the Game view
Expected result: The middle circle Sprite is not affected/overlapped by the two circle Sprites behind it
Actual result: The middle circle Sprite is affected/overlapped by the two background Sprites
Reproducible with: 6000.0.50f1, 6000.1.6f1, 6000.2.0b3
Not reproducible with: 2022.3.62f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Expected behavior can be seen by selecting the “circle-Sprite” from Hierarchy and in the Inspector, disabling the “Shadow Caster 2D” Component
- Could not find the regression point due to the downgrade providing inconsistent results; sometimes the same version would reproduce and not reproduce on different occasions. Upgrading the project provided with the 2022.3 version makes the issue not reproducible in 6000.0. Therefore, it might be something related to creating the project with Unity 6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
This doesn't appear to be a bug. The Target Sorting Layers on the Shadow Caster 2D includes New Layer 1 which is causing the issue.