Search Issue Tracker
Fixed
Fixed in 2021.3.58f1, 2022.3.68f1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b5, 6000.4.0a2
Votes
0
Found in
2021.3.52f1
2022.3.62f1
6000.0.50f1
6000.1.6f1
6000.2.0b4
6000.3.0a1
Issue ID
UUM-108288
Regression
No
Slider Handle becomes a different size than default when undoing change to the Width parameter
Steps to reproduce:
1. Create a project
2. Create Canvas and Slider GameObjects in the Hierarchy
3. Select Handle GameObject in the Hierarchy (Slider > Handle Slide Area > Handle)
4. Change Width value in the Inspector
5. Undo the change and observe the Slider Handle in the Scene
Actual results: Slider Handle becomes a different size than default
Expected results: Slider Handle returns to default size
Reproducible with versions: 2021.3.52f1, * 2022.3.62f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Tested on (OS):* macOS Sequoia 15.5 (Intel)
Note: Width value changes back to the default value (20) in the Inspector but not in the Scene and Game windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment