Search Issue Tracker
Fixed
Fixed in 2021.3.58f1, 2022.3.68f1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b5, 6000.4.0a2
Votes
0
Found in
2021.3.52f1
2022.3.62f1
6000.0.50f1
6000.1.6f1
6000.2.0b4
6000.3.0a1
Issue ID
UUM-108288
Regression
No
Slider Handle becomes a different size than default when undoing change to the Width parameter
Steps to reproduce:
1. Create a project
2. Create Canvas and Slider GameObjects in the Hierarchy
3. Select Handle GameObject in the Hierarchy (Slider > Handle Slide Area > Handle)
4. Change Width value in the Inspector
5. Undo the change and observe the Slider Handle in the Scene
Actual results: Slider Handle becomes a different size than default
Expected results: Slider Handle returns to default size
Reproducible with versions: 2021.3.52f1, * 2022.3.62f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Tested on (OS):* macOS Sequoia 15.5 (Intel)
Note: Width value changes back to the default value (20) in the Inspector but not in the Scene and Game windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebRequest] Missing CURLOPT_SEEKFUNCTION causes "curl error 26" on POST retry with reused connections
- Summary tab is selected but its content is not displayed when pressing Ctrl/Cmd+A in the Project Auditor window
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
Add comment